
They are both just too slow for an iterative process of texturing and lighting.

C4D is still my darling though, and frankly Maya suffers from similar issues as C4D does when it comes to the final render. I realized the error of my ways in the last few weeks about that little point. The thing is I never got far enough in Maya to really run it through its paces as far as animation and dynamics. I can chock part of that to me, however, because even in C4D I produce geometry that is a little messed up when modeling. Now I've looked at Maya, and what always threw me off about it was some of the quirks it has when doing the littlest things. My rendering and modeling package of choice, Cinema 4D has been lacking in essential capabilities to produce the fast super real images that I'm looking for though. After Effects and Premiere will put together the final shots, and take care of any blips in the road. Faceshift allows us to quickly get convincing face character animation. MotionBuilder is a quick tool to animate bipeds and props with. As evidenced from my tutorials Daz makes it incredibly easy to get to the ground running on character creation.

The big problem I've been having for about a year had to do with rendering hair, and getting a fast workflow that involved hair, volumetics, and other rendered materials in a photorealistic way.


As always I'm trying to figure out the fastest way to approach a task, and to that end I'm always researching the latest and greatest software for the best solutions to problems. It's been quiet on the Logiciel front since March, but that's because life and education has forced me in different directions.
